Spine Animation Hero

2D Animator bringing characters to life

I am a Computer Engineering graduate with over 4 years of experience in 2D animation and game projects, combining creative visuals with technical infrastructure. My goal is to leave a lasting impression in every project—both visually and emotionally.
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Unity Spine Photoshop VS Code After Effects GitHub

About Me

Professional Profile

Profile
CONTACT
  • Zeynur Bayam
  • +90 (536) 062 6133
  • bayamzeynur@gmail.com
  • Eskisehir, Turkey
INTEREST
  • Game Design
  • Game Development
  • Game Artist
  • UI/UX Artist

WORK EXPERIENCE (5+ Year)

2D Spine Animator in THROWIA Game
Teneke Kafalar Studios • 2022 – 2025 (3 Year)
Tools: Spine 2D, Unity, Photoshop, After Effects, TexturePacker, Git, Trello
  • Designed character animations and VFX in Spine. Developed VFX directly within Spine to ensure optimal performance and contribute to the game’s technical efficiency.
2D Game Artist And Animator in FEIGN Game
Teneke Kafalar Studios • 2020 – 2025 (5 Year)
Tools: Photoshop, Wacom Tablet, Illustrator, TexturePacker, Unity Asset, UI Design
  • Created character designs, UI elements, and Spine animations to maintain visual consistency. Supported technical workflows through Unity integrations.
Education
Bozok University • 2016 – 2020
Computer Engineering
  • I’ve always been passionate about game programming throughout my education. During my studies, I enhanced my skills in C++ and C# through both coursework and personal projects, which helped me take my first steps into the industry.

Projects

Throwia
Throwia
Steam Icon View on Steam →
Feign
Feign
Steam Icon View on Steam →

References

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